Because the NES, SNES, and GameBoy do not use the same processor, you would need to use a different emulator for each.Īs far as how feasible these emulators would be, I am no expert on consoles or emulators, but the GameBoy's processor seems to be similar to the calculator's processor, which would mean that it would be more difficult to make an emulator for NES and SNES. It's not the ROM itself that is hard to get onto the calc, but an emulator to read and execute the instructions stored in it. ROMs are just processor instructions represented as data, and appvars are a way of storing data. Wow, that's pretty neat! I wonder if you could do the same with NES ROMs, there could be an NES emulator for calculators, too. (This is different from old incarnations of TI-Boy where the full ROM and a copy of the emulator were stored in an application.) The upshot is that on the rare occasion the eZ80 does get data, it processes it in fewer clock cycles than the Z80, so even with a much slower bus, it can still process data a. ![]() ![]() 8xv (appvar) files, which you send to the calculator. As a bonus, C code on the eZ80 gets a relative boost to C code on the Z80 because the eZ80 is much far efficient with stack frames. ![]() How do you upload the ROMs to the calculator?Ī computer tool converts a.
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